Middle-Earth: Shadow of Mordor was a wonderful surprise when it first came out. Initially thought of as an Assassin’s Creed clone, upon release the game was championed for its tight controls and combat, decent story, and it’s innovative Nemesis System.
The hotly anticipated sequel, Middle-Earth: Shadow of War looks to build upon this foundation by adding unique stories and interpersonal dynamics to that Nemesis System. See Below:
Initially, The Nemesis System created rivals for your player. As you beat various war chiefs and bad guys, they would come back stronger and modified depending on how you took them out. So if you burnt an orc, he’d come back deep fried, quite upset, and ready to ruin you.
According to the press release associated with the trailer: “Whether spared, scarred, recruited or marked, every encounter will be remembered and help fuel the dynamics of society and conflict within Mordor, all brought to life through the innovative Nemesis System.”
Shadow of War drops October 10th on Xbox One, PS4, and PC.